![]() ![]() As one's pinnae are unique, and the filtering they impose on sound directionality is learned by individuals from early childhood, use during recording of pinnae that are not the same as the ultimate listener may lead to perceptual confusion. Dummy head recording refers to a specific method of capturing the audio, generally using a bust including pinnae (outer ears). Like stereo it is a recording technique not an audio format.īinaural recording is a method of recording audio which uses a special microphone arrangement intended for replay using headphones. I was sort of hoping that kind of technology would be more integratable, I guess not.īinaural is the wrong term to use here. Even if the effect would work for Virtual Surround, wouldn't it still be a much better effect to use something dedicated to VS.? They used to make plugins for this (the two that I know of have since been abandoned) but they sort of stopped after stuff like Dolby Headphone became common. The issue there of course being that it would impart the character of the physical space that the impulses were taken in, which wouldn't work well, and that it wouldn't do very well with IAD/ITD because those values change as an object moves within a 3D space. ![]() The HRTF impulses are based on those taken from a) within a physical space, and b) at specific distances from the head. I don't know how to get a bus for each discrete channel.Įven if I loaded PSpace on a surround master, it would still only apply one impulse to the entire mix it wouldn't let me apply a different impulse to each discrete mono input.?ĮDIT: And then of course beyond that there's the whole question of whether or not just the straight HRTF impulses would do any good. ![]() Well that's the iffy situation, isn't it? How do I get isolated surround master channels in 6 discrete tracks so I can apply the FX? In Sonar, everything goes to either "Surround Main" or a Surround Bus (which, in turn, feeds surround main). In Sonar, you can choose your surround configuration and then set each output to a speaker in your setup.īut does anyone know a way to either spoof the system, or use a legitimate feature I can't find, to make it believe that your two-channel output is actually a 5.1 setup, but with each channel run through the approprate processing? I'd like to make an actual surround mix using only headphones. They make VST plugins which will let you position individual tracks in various places in the stereo field but those are a weak alternative to proper surround mixing, which includes dedicated surround plugins (Reverbs especially), proper pans and automation, etc. However, binaural techniques with the dummy head or in-ear mics are extremely expensive and only work for acoustic sources I'm looking for a way to mix a regular old project as if I were mixing in 5.1, only it's being bounced to 2-channel audio. As a result of that, I'm very interested in binaural recordings. Myself included except for in my car, I almost NEVER listen to music through speakers (and sitting driver's side in a car hardly gives an accurate stereo image anyway). Nobody really listens to music in 5.1 (relatively speaking, of course many do, but they're only a tiny minority), but nearly everyone today is listening to music on headphones. My question: Well, what if I didn't want to? Now, this is a very cool aftermarket shenanigan, but in the Pro-Audio world surround is mixed on a real set of speakers. Okay, so we all know that many consumer Hi-Fi soundcards (particularly those used for gaming) have an encoder that allows various formats of surround sound to be mixed down to two-channel audio while still keeping the binaural image.Įssentially, for those who don't know the technique, each stream run through a particular set of IAD, ITD, and HRTF functions so that, wearing headphones (ideally Canalphones but any kind will do, obviously) the listener will localize the sound as being where it should be in the Surround Mix, rather than in the two earpieces.
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